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NewDawn - FPS Prototype Bernardo Garcia Carvalho.zip 781 MB


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I like the audio of this game a lot and it's really pretty, too!

However, unfortunately, for me, the gameplay loop lacks all kind of motivation. The overall combat experience is not engaging. I have no reason to push forward ever, since there are not items to pickup, no goals to reach, nothing to do. On the other hand, just waiting in the corner and luring enemies in is not that fun, either. The weapon feedback is also pretty much zero, it's not interesting or fun to use.

Overall, these are the points I would start with regarding improvements. Hope this feedback helps :-)

(1 edit) (+1)

HI, Dibaka!

First of all, thank you very much for your time playing my game.

I did this proto just to test some mechanics and to see if the map could work for a FPS gameplay (it was a Level Design exercise).

Anyway, I'll pay attention on the details you've said for my future projects, as the main goal is always to keep the interest and the fun during all the game session.

Once again, thank you for playing and for giving me some time to explain your experience.

It always helps.